Board Games That Women Will Want To Play

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Game Overview:
Ticket To Ride is a strategy game where you build tracks across the United States.

2-5 Players
30-60 Minutes of Gameplay
Ages 8+

Players choose a color for their train set, the pieces are made out of a durable plastic. Players will start with Destination Tickets and colored train cards, the goal is to connect specific cities via a train route, points are scored at the end for each completed route. Additional points can be scored for the “Longest Route”, which is the longest continuous route of one train color. Each round you can either draw train cards, claim a route (by placing trains on the board between cities) or drawing new Destination Tickets. Uncompleted routes for which you have Destination Tickets for will be deducted from your score at the end. This version of the game is for the continental United States, they are other versions available for different cities or countries, etc.

Why I Like This Game:

  • This game is easy to learn.
  • It is a must-have for your collection if you are someone just getting into board games as a hobby.
  • It is great for families, especially if you have children in elementary school.
  • It offers a fun and unique train pieces experience.
  • The rules and end objectives are simple to understand.
  • It is short in duration, ideal for children with short attention spans.
  • Turns move quickly, enhancing the gameplay experience.
  • It has great replayability.


Game Overview:
Take on the role of a Disney Villain and complete your own devious objective. Each character has it’s own unique abilities and winning objective.

2-6 Players
50 Minutes of Gameplay
Ages 10+

Each player takes control of one of six Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

  • I am a huge Disney fan, so this game is a must-have for my collection, and it should be for anyone who loves Disney.
  • The game pieces are gorgeous and well made.
  • The cards are in full color and beautifully themed to match the villain you are playing.
  • Even my husband, who is a hardcore gamer, enjoys this game, making it appealing to a wide range of gamers.
  • If your gaming group isn’t too keen on Disney Villains, there are other versions available, from Star Wars to Marvel.
  • This game offers a high level of replayability, allowing you to play as a different character each time with a new win objective.

Game Overview:
Take on the role of a gardener, growing bamboo, for the Nippon emperor’s Giant Panda.

2-4 Players
45 Minutes of Gameplay
Ages 13+

The players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

Game Pieces


Why I Like This Game:

  • The panda is an obvious choice due to its undeniable cuteness.
  • The game features beautifully illustrated garden plots, adding to its visual appeal.
  • It is a highly enjoyable game that offers a fun and entertaining experience.
  • Learning and teaching the game is easy, making it accessible to players of all skill levels.
  • Despite being competitive, the game doesn’t rely on conflict or induce stressful situations.
  • Instead, it offers a peaceful and relaxing gameplay experience.
  • The game is suitable for two players and has been played multiple times by my husband and myself, indicating its replay value and compatibility with smaller player counts.


  • The game has a steep learning curve, making it more suitable for experienced gamers.
  • A tablet or smartphone is required to run the free downloadable app that functions more or less as a gamemaster.
  • The first version of the game necessitated a minimum of 3 players, but the app component allows for 1-2 player games.
  • It is a cooperative game, which the user loves, where players either win or lose together.
  • The game consists of various scenarios, each featuring a unique map, puzzles, and monsters, with the app serving as an essential tool for their layout.
  • While it comes with a hefty price tag, considering the countless hours of enjoyment it provides, the investment is worthwhile.

Game Overview:
Investigators team up to pit their skills and weapons against the threat of the Ancient One. Together they explore the remote corners of the globe, fight the nightmarish creatures that lurk in the shadows and solve the ancient mysteries of this Eldritch Horror!

1-8 Players
2-4 Hours of Gameplay
Ages 14+

A co-operative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – that is, an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas.

While the tasks on these Mystery cards (along with the locations of otherworldly gates, menacing monsters, and helpful clues) will often inform both your travel plans and the dangers you confront, you can find adventure anywhere in the world…even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or, alternatively, build their investigators’ personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space.

  • It’s a twist on Arkham Horror 2nd Edition, which is my favorite game.
  • It’s a cooperative game.
  • The replayability of this game is high.
  • There are different investigators with unique abilities.
  • There are numerous monsters.
  • There are hundreds of possible encounter.
  • Every game is a different and unique experience.


Game Overview:
Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.

1-4 Players
60-90 Minutes of Gameplay
Ages 8+

A tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. When your town grows, you’ll modify both your income and your reputation. As your income increases, you’ll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high-rise office building. As your reputation increases, you’ll gain more and more population — and the player with the largest population at the end of the game wins.

During each game, players compete for several unique goals that offer an additional population boost — and the buildings available in each game vary, so you’ll never play the same game twice!

Why I Like This Game:

  • Gameplay is equal part luck & part strategy
  • Family game
  • Plays well with only 2 players
  • Some game objectives are secret
  • Variety of ways to win the game, allowing for every player to have a chance to win regardless of skill and ability.

Game Overview:
Set in the era of the Cold War, players must work together and use carefully constructed character aliases to complete mission objectives for the CIA before the world is overwhelmed by the looming threat of a new bioweapon. A truly cooperative game where you win or lose together.

2-4 Players
45-60 Minutes of Gameplay
Ages 14+

  • The passport mechanic is so much fun. You get to create your own spy, with disguises (stickers), special abilities, etc.
  • The Legacy aspect of the game is like a choose your own adventure book, where you choices change how the game is played.
  • This game is co-operative and honestly I just love games where everyone is on the same side.
  • Every round of the game is different, different rules, game pieces, objectives…
  • The game comes with secret boxes, stickers, etc. As the game progresses and depending upon your previous actions, you will be instructed to open the number boxes, reveal a new game rule, tear a card up, etc.

Game Overview:
Players take the roles of investigators racing against the clock to stave off the imminent return of the Ancient Ones. Armed with cards for tools, allies, and occult knowledge, they must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.

1-8 Players
1-2 Hours Playtime
Ages 14+

To locate Elder Signs, investigators must successfully endure Adventures within the museum. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. Clever use of investigators’ talents and timely item use are crucial as players work to bend the luck of the dice to their favor.

Elder Sign recreates the Lovecraftian thrills of eerie suspense and mind-numbing horrors in a game players can finish in one to two hours. Expert design in rules, card text, and innovative dice mechanics make this game easy to learn, quick to play and strategic enough to offer high replayability.

Why I Like This Game:

  • It’s quicker than playing a game of Arkham Horror or Eldritch Horror.
  • Must have for anyone into horror games, the theme is on point.
  • Lots of replayability
  • Nice artwork
  • Lots of dice! (Invest in a dice tray for this one.)
  • Co-operative gameplay
  • Easy to learn the rules, however the gameplay is challenging.

2-5 Players
60-120 Minutes of Gameplay
Ages 13+

meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that’s fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group’s goal.

  • High replayability
  • Zombies! Seriously if it has zombies sign me up!
  • Can be played with 2 people
  • Hidden objectives
  • Good story telling
  • Has a fully co-operative variant (removes the personal goals)

2-5 Players
60 Minute Play Time
Ages 13+

Printed on transparent plastic cards. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You’ll immediately and easily know the worth of every character, no matter how many modifiers they have.

Why I Like This Game:

  • Inexpensive
  • Easy set up
  • Storytelling aspect, allows you to get creative
  • Dark humor
  • Easy to learn
  • High replayability

2-5 Players
60 Minute Playtime
Ages 12+

You take in the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans. Played over 8 rounds.

Why I Like This Game:

  • I’m good at it, honestly, who doesn’t love a game that they dominate.
  • Easy set up
  • Secret objectives
  • Meeples, this game has them and they are awesome! (Check out the “Waterdeeples” that replace the base game meeples. A must have!)
  • This game comes down to strategy and deviousness, may the best player win.
  • Plays well with 2 people
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