Horrible Role Playing Chapter 2: Item & Equipment Ideas That No GM Should Use…
Often I get bored and try to think up new items and equipment for the TTRPG game I run every other weekend. A few months ago, I purchased the Wonder Art AI application and have been creating weird stuff that pops into my head. Most images aren’t suitable for sharing, but every so often I get an image that just resonates with me.
All images were generated through the Wonder Art AI App
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Burrito Of Doom
So I came up with a concept of a magical food item to be sold to mercenaries and adventurers. When eaten, it would feed the character for 6 days. However, the character would need to make a Constitution/Endurance save/check each day to see if they have to “fertilize the garden.”
I tried generating Burrito of Doom images using the Wonder app and got this nifty image. It made me think differently. Maybe the Burrito of Doom could be used as a projectile weapon and wrap itself around its victim, trying to consume them.
Both concepts are disturbing.
So, I was thinking, wouldn’t it be cool to have a pair of magic hands to help you? Like Thing from the Addams family, but a matching pair. They would work for two days before fading away. It’s a cool concept, but I had to ultimately ask myself, “Would you want to give your players an extra pair of semi-sentient magic hands?”
The amazing mostly floating tent
This magic floating tent mostly floats 3 feet above the ground, or water. Floor will not rip, and cant be cut from underneath.
Goblet of questionable liquids
This item is curse and a blessing. Can be activated once a day. Produces one a random liquid. Roll 1d100 to find out effect. Most liquids are spirits, but dish soap, magma, and acid are possibilities. Cup is immune to all negative effects. It is virtually indestructible.
Oversized helmet of helmeting
This obscene helmet is overly effective and gives a bonus to armor class without somehow reducing mobility, or vision of the user.